The Scoring System is Live

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I spent a morning working with SwiftCoder to implement a strategy to I had to create a simple way to generate a score.  I would use remaining attempts as a base for the score, with one point per attempt remaining. Then, I used the number of bounces the player needed to generate a “bounce bonus” giving 2 points for each bounce they had remaining.

 

Like most new features, this one took a little while to ensure the scoring functions properly counted the bonus bounces. It was incredible how effective troubleshooting with SwiftCoder was, considering I was observant, and could describe what was happening in the game, but had almost no input regarding the code and through some engaging back-and-forth, we were able to resolve some really sneaky behavior.

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